miércoles, 5 de diciembre de 2012

Nintendo`s Evolution


Nintendo Entertainment System (NES)

In the late 70`s, after the proliferation of home computers, the video game industry entered a important  crisis, since players prefer hack or buy the games, instead of spending money on them.


The solution  to the problem was the creation by companies of their own home consoles, or develop software for them. In this context arises the Nintendo Entertainment System, or NES, an 8-bit console released by Nintendo in 1983 in Japan as the Famicom, short for Family Computer. After some minor corrections and thanks to great success in the Asian market, Nintendo decided in 1985 to launch in North America, South America, Asia, Europe, Oceania and Africa



Super Nintendo Entertainment System (SNES) 




The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, was a 16-bit console and was released by Nintendo in Asia, North America, South America, Europe, Oceania and Africa. In Japan it was known as the Super Famicom ( diminutive or contraction of Super Familiy Computer). In South Korea is also known by the name of "Super Comboy" and was distributed by Hyundai Electronics.


The SNES was the second home console from Nintendo. While initially had to fight in PAL regions and part of Asia the SNES proved to be an absolute success worldwide, in part because they had millions of followers from the days of the NES.



Nintendo took a long time to design this console, which at the time of its launch had a very high power and superior to its competitors, although not long after life was technologically surpassed by other consoles that have failed same success.




3D age and new generation of consoles




In 1995, Nintendo, following the advice of Gunpei Yokoi, released Virtual Boy. This work marked the first failure of the company, although in itself was innovative, had several cons that impeded success. Among these highlighted, for example, that the magazines could not publish promotional material with images of the games, as it was impossible to play 3D images. Not would class easily because it was not a portable console because they can only be played if it sits on a table, but as a home console was not very powerful and had no output to TV. A lot of people felt uncomfortable because the games was only in red and black, one was causing dizziness. In addition to these problems, was constantly with commercial obstacles, which further complicated the Virtual Boy. He just came to launch 22 titles.





Nintendo 64 (N64) 


Following the resounding success of the SNES, Nintendo released a 64-bit console to the market, Nintendo 64, in 1996 with Super Mario 64  as his star game. His code name was Project Reality.




This game, besides being one of the first gems of the console video games in general, marked a inflection point in the world of digital entertainment, thanks because it was the first of the series nintendo, allowing the player to control the cameras and the point of view from which the character is seen, with a number of specific buttons, something that today is widespread and introduced true 3D graphics (the previous 3D games were created by pixies or sprites giving a sensation of polygonal graphics but without using real polygons), and was an example of later games.


While the Nintendo 64 was technologically superior in almost every respect to its competitors for its technical quality and some innovative accessories (which until today are essential in any console) and vibration controls, sticks a finger for games dimensional environments and 4 control ports so they could play 4 players, but the SNES can't keep the throne of the video consoles.




Nintendo GameCube (GCN) 


In November 2001 is launched the Nintendo GameCube, a next-generation console that would compete with Sony PlayStation 2 and Microsoft Xbox. His code name was Dolphin.



Looking To fight against piracy, Nintendo develops GOD (GameCube Optical Disc, MiniDVD format exclusive Nintendo with a capacity of approximately 1.8 gigabytes of data) for their games. To accomplish the console hacking was not only hardware modifications necessary also needs a total modification of the chassis, as it was impossible to introduce into a DVD player to a normal DVD. Subsequently charging simplified backup with external devices and MiniDVD, but never became popular these charging methods.




Wii (2006) 



Wii is the name of the seventh generation console from Nintendo, which is the successor to Nintendo GameCube. It was formerly known by the codename "Revolution", which, according to Nintendo, dictate "the direction in which the company was headed." Graphically inferior to all your generation consoles, note that Wii was the first home console Nintendo has not taken the word "Nintendo" in name but is called only Wii. The main characteristic of the wii is the wireless controller of the console, dubbed Wii Remote (Wii Remote or Wiimote) because of its resemblance to a TV remote control, which is able to detect motion and rotation in space three dimensions. The control functions of vibration has also integrates a speaker. Another important aspect of the console mode is "suspended" WiiConnect24, which allows you to receive messages and updates over the Internet with very low power consumption. 




Wii U (2012) 


U is the name of the lastest Nintendo video game console and the successor to the Wii . His code name was Project Café. The system was launched in 2012 and developed in the Electronics Entertainment Expo 2011, where the system specifications were announced.





The most innovative is his command, which incorporates a 6.2 inch touchscreen. Lets play of the console games without a TV. It also has a microphone, speakers, gyroscope, and two cameras, one rear and one front, enabling augmented reality elements.

 




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   Thanks to read another entry of VGA!











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